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Myra Profile - DarChronicles

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Myra by DesertFox088

Myra Hawk is the teenage prodigy of the Sacred Guards, daughter of Zachary Hawk, and one of the five main characters of DarChronicles and the final member of Shadow Striker. She may be the youngest member of the team but she's the only one that wields one of the Fifteen Legendary Weapons of Antanak, which in the world of Bectar, was used to defeat The Guardians 1600 years ago. As with all five characters, there's plenty of information being excluded from this profile; however, Myra's will likely contain the most minor spoilers among all five.

Age: 15 years old

Height: 5'8

Background: Myra is the prodigy child of Zachary Hawk, a Lieutenant in the Intelligence Division. The series begins with her being 12 years old so there's very little background information with her. In a way, DarChronicles IS her origin story. Ever since she could remember, Myra's been able to see ghost and experience supernatural visions. She even sees and relieves memories that aren't her own, but belong to the dearly departed. Living memories of other people consequently gave her skills in martial arts, weaponry, and even wisdom above her years. While she only wanted to be an ordinary girl and one day become a Sacred Guard, everything changed when she had a vision of death awaiting in the Lotan Islands, where her dad was going on assignment...

Personality: Myra is a happy-go-lucky type and optimistic even in the face of great odds. She does like to have fun and is playful in nature, sometimes outright mischievous all in the name of fun. She has an active imagination and her naivety is sometimes obvious, even if only due to her youth. She does have a strong sense of justice instilled in her by her dad and is also rather religious, having a very strong sense of morality. She can get very scared and very upset like anyone else, but tries to look at the positive in such situations. She does enjoy reading mystery stories and is surprisingly clever when it comes to deducing things. Myra is strong-willed and tenacious; she remains determined to fulfill her goals no matter the odds and can certainly get emotional and passionate about accomplishing her task.

COMBAT

CQC: Myra Hawk, despite never being trained in anything, is naturally gifted when it comes to fighting. She possesses a warrior's instinct and intuition and relies purely on instinct when in a fight. These are her three methods in a fistfight or in any battle at all.

Capoeira is the only martial art Myra actually trained in. Don't misunderstand, she never actually took a Capoeira class or had a Sensei or anything like that, she learned and practiced Capoeira based off memories from ghost she experienced in her visions. She just went in the backyard and practiced, making her self-taught. Despite being self-taught, she's demonstrated skills comparable to a Capoeira master. Capoeira is a martial art disguised as a dance and incorporates a lot of kicks, flips, and even handstands. It's tricky to fight as many of its attacks are disguised through a dance.

8 Sphere Palms is a martial art specific to the Monks Faction and is based off real-life martial art Baguazhang. Myra is naturally skilled from her prodigal instinct. Later, she masters it and combines it with her Capoeira. She uses Capoeira with her legs and 8 Sphere Palms with her hands. This monk style incorporates various techniques by striking pressure points on an enemy's body. Initially, she could only cause paralysis but once mastered, can do more. She can cause muscle spasms, slow their reaction speed, damage internal organs, disorient their sense of balance, cause extreme pain far greater than her actual attack power, can weaken their grip strength where they can't wield a weapon, and of course can cause complete paralysis for entire limbs. 

Improv is kind of unique to Myra and flows naturally with her Capoeira, Pressure Point Technique, and her natural prodigal instinct. She grabs anything and everything and utilizes as a weapon. She'll knock over a bookshelf on her opponent, grab a lamp to strike them with it, flip herself over a chair before breaking it over her opponent by grabbing the chair with her legs at the end of the flip, slide under a table and kick it up at her enemy... yeah, really, anything at all Myra can use. That makes her unpredictable in a brawl as not even Myra knows what she's going to do. She's a very free flowing fighter and every encounter is different with her. Thanks to her Capoeira skills and intuition, her attacks can sometimes strike without her opponents expecting it, constantly catching them off guard.

Equipment: Myra carries a few things with her and isn't only reliant on whatever is lying around.
- Dragon skin armor, which can only be pierced by specific weaponry. If the enemy doesn't have those specific weapons, striking her dragon skin armor will do no damage at all. On top of that, the dragon skin armor is weightless, so it won't slow her.
- She wields one of the 15 Legendary Weapons of Antanak: The Sword and Shield named "The Reflection." The sword is a Gladius, a one-handed short sword, and the shield is modeled after a Viking Shield. Since they're made of Antanak, they're Holy weapons and deal extra damage against demonic forces and can kill beings that exist on an ethereal plane; also, Antanak is completely indestructible. Her sword can break other weapons, even high quality ones after sustained damage, and she can break an enemy's weapon by merely blocking their attacks with her shield. Her sword can cut through even the best quality armors like it's not even there, effectively negating enemy armor and/or durability as the Antanak sword doesn't care how tough or hard someone is.
- The sword and shield of Antanak are enchanted with magic. Those specific weapons have two enchantments: Reflect and Recall. Reflect is just like what it seems, it allows Myra's sword and/or shield to absorb an enemy's magic and reflect it right back to them, sometimes she can reflect it right back by slashing it. That allows her to use an enemy's own magic against them, a trait unique to her.
- Recall allows Myra to telekinetically return the sword and shield to her hand, so she's never without her main weapon. The recall will return the weapons to Myra as she wills it no matter what: Even if the weapons are across the world or in the hands of an enemy, they'll return to her.

Skills: Non-magic skills.
- Prodigy: Myra is naturally skilled and adept in all weapon styles. She can fight well with anything she gets her hands on, whether its a weapon or not.
- Myra has S-Class speed, meaning she can dodge lightning.
- Eyes of the Spirit: Myra can see ghost, see auras around her enemy's, and is completely immune to any and all mental attacks and illusions.
- Unpredictability: She's impossible to predict and keeps even more experienced and better trained enemy's on their toes.
- Animal Taming: Even feral/wild animals or trained animals are tame in her presence and she can even command them and they'll actually obey her commands. The first time she encountered werewolves, she actually mounted the beast and rode it, a feat that would normally be impossible!
- Escape Artistry: Myra's naturally gifted in escape artistry due to her ghostly visions and, given enough time, she can escape anything, even seemingly impossible holds or bindings.
- Tenacity: Myra is easily the most tenacious of all 5 members of Shadow Striker. She can take one hell of a beating and still get up to continue the fight with everything's she got.

Magic:
- Myra is "Spiritborn." In DarChronicles, the Spiritborn are rarity and "created" by The Necromancer Order to be ultimate weapons. This makes Myra a target for The Order. Since DarChronicles is her origin story and she grows throughout the series, I WILL NOT LIST HER MAGIC HERE! 

She begins the series without magic and learns two in novel #1: Astral Projection and Spirit Bolt (the spirit bolt temporarily disables her enemy's magic and is an instant kill to any demon it hits). 

Myra will learn more magic throughout DarChronicles as she grows and learns more about her true potential as a Spiritborn Mage. For this reason, her magic is being excluded from this profile. That's something you'll have to discover in the books. 

Strategy: Myra really doesn't use strategy. She's a brawler. She charges straight into battle and fights enemies head on, relying purely on instinct to defeat her opponent.

Weakness:
1.) Her only weakness is a lack of ranged weaponry. She has nothing to fight from a distance and ultimately has to charge ranged opponents. That's really her only true weakness.
Comments7
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DanielJHowe's avatar
Very cool character! Probably has the best chance against someone like the Lionman, her weapons can cut through anything, does that include Tonormium? However physical power is a problem for her.